Showing posts with label Games Workshop. Show all posts
Showing posts with label Games Workshop. Show all posts

Sunday, March 6, 2011

Battlewagon Blitz

So this week has been pretty busy, my friend Eric and I played a game of Warhammer 40k at the local hobby store. I played my Orks(obviously) against his Deathwing army. Unfortunately the game went poorly for the Orks, the lootas never feel like firing more than one shot and the big mek with shock attack gun decided to teleport himself into Belial's squad instead of shooting at it. However, the loss cannot totally be blamed on poor dice rolling. I exposed my Nob Biker squad thinking the 4+ cover save and feel no pain would be enough to keep them alive for the first turn(at least), but Cyclone Missile Launcher Terminators would obliterate all but one nob. To top it off the nob squad on foot never managed to get into combat and was ineffective the entire game.

To help fix some of my army's deficiencies I purchased a Battlewagon, and Eric and I spent this weekend trimming and assembling it. Its primary use will be to transport boyz or nobs into combat, so it doesn't need a Kannon, Zzap gun or 'Ard Case. The seems to be very nice and it was very easy to assemble. I am excited about some of the leftover bitz as I have big plans for some of them.

I also finished an old ork bike recently and attempted to modernize it a bit. I had to get a little creative to fit the orc command boar legs to fit, but with some plasticard it turned out pretty well. My one regret is that I didn't bother spicing up the gunz but all in all I think it looks fine.






Wednesday, February 16, 2011

Painboy

So I have been away for awhile and a friend of mine wanted to see what I have been working on, so I present my painboy conversion.

He was pretty simple to put together, the legs, torso and slugga arm are from the boyz kit. The "doks tools" arm is from the fantasy warboss. The head and iron gob are from the plastic nob set.
The 'urty syringe is made from chopping up a scope from the boyz sprue and attaching a plasti-card rod on it. I feel like I should have done something to the eyepiece of the scope, and I still might. I am willing to take suggestions on this, so leave any in the comments. I also am debating adding some bolts to the gob to give a more "bolted on" feel.
On the back I gave him an ork skull and some knives from the kroot box. These bits were chosen to represent some smaller tools for more "delicate" operations he might have to perform.

I don't know quite how I feel he turned out. I think I did a pretty good job of creating a sense that he is a painboy instead of a nob, but wysiwyg (what you see is what you get) fanatics will have a field day with the slugga. Overall I think I could have done a little more to make him unique but as he is now he is much better than the nob-stand-in I have been using as a painboy.




Sunday, June 13, 2010

Brewhouse Bash!

So sorry for the long delays between posts. I have been a very lazy git as of late but I hope to have some more content posted on a regular basis more often.

This post is an announcement of a new project that I have started. A very long time ago Games Workshop released a standalone game in White Dwarf I believe called "Brewhouse Bash". The premise of the game is a simulation of a orky bar fight. The only problem is that to use the board that they provide requires the Gorkamorka bases and much smaller orks than the modern ork. So with that in mind I decided it would be fun to create a board for it.



These are some pictures of some of the floor flagstones that I made. They are roughly the size of a orc warhammer base. By my calculations I will only have to make about 170 more!

Thursday, April 8, 2010

Muties Explained

So one of the projects that I am working on for Gorkamorka is a mutie mob. The muties are a mob that are found in the Digganob supplement. They are a ragtag band of mutants that have a bitter hatred towards the orks for crashing the the muties spaceship into the planet.

Currently there are no models for the mutants, so I was planning to make some snaga models. Snagas are the smaller quicker muties. I plan on using some beastmen heads and arms, kroot torsos and some of the bitz that they come with. For legs I am going to try the wood elves riders legs. The mutie beast is going to be a cold one. Hopefully I will be able to get some trimming done this weekend and post some pictures of my progress.

Wednesday, March 31, 2010

Citadel Hall of Fame

I am not sure if everybody saw this or not. I found the reasons why people picked their nominations to be very interesting. Eric and I not to long ago were discussing how people must like different things than we do(and why so many new models are bad), so it was really fortuitous to see an article like this.

I pretty much think people have picked great models so far. I never really thought much of the Cadian Colonel but Brian Nelson's explanations gave me a greater appreciation for it. Anyone have a guess what ork model is made after Elton John?

The Grail Reliquae model seems like it had tons of potential, a dead venerated knight seems like a neat idea, but the pilgrims always looked not right to me.

Picking Jes Goodwin's Plastic Space Marine seems like a little bit of a cheat, but I never really was a fan of John Blanche's artwork or models(conversions) so I am not surprised I find his pick pretty lame. I think that the space marines are good and about as iconic as it can get but a real model would have been nice and not just a sprue . I guess they certainly couldn't use any of the character models, he he.

I did not expect the harlequin model to be chosen, I liked those models but I didn't think that they were groundbreaking. The comment about free-painting surfaces makes sense, so I guess less is more sometimes.

I am glad the orc shaman was chosen, It truly has stood the test of time and is better than any of the other alternatives that are out there. I am surprised to learn that Brain's first attempt at orks were bad. The world would be a different place without his second chance that is for sure. Without his orks I probably would not be playing Warhammer 40k, or any Games Workshop games.

If I had to pick a model right now without giving it much thought I would have to pick Gorbad Ironclaw. I really like the motion of the model and the vibes that it gives off. It really fits as a menacing warboss really well. Too bad the rules for him leave something to desire.