Sunday, March 6, 2011

Battlewagon Blitz

So this week has been pretty busy, my friend Eric and I played a game of Warhammer 40k at the local hobby store. I played my Orks(obviously) against his Deathwing army. Unfortunately the game went poorly for the Orks, the lootas never feel like firing more than one shot and the big mek with shock attack gun decided to teleport himself into Belial's squad instead of shooting at it. However, the loss cannot totally be blamed on poor dice rolling. I exposed my Nob Biker squad thinking the 4+ cover save and feel no pain would be enough to keep them alive for the first turn(at least), but Cyclone Missile Launcher Terminators would obliterate all but one nob. To top it off the nob squad on foot never managed to get into combat and was ineffective the entire game.

To help fix some of my army's deficiencies I purchased a Battlewagon, and Eric and I spent this weekend trimming and assembling it. Its primary use will be to transport boyz or nobs into combat, so it doesn't need a Kannon, Zzap gun or 'Ard Case. The seems to be very nice and it was very easy to assemble. I am excited about some of the leftover bitz as I have big plans for some of them.

I also finished an old ork bike recently and attempted to modernize it a bit. I had to get a little creative to fit the orc command boar legs to fit, but with some plasticard it turned out pretty well. My one regret is that I didn't bother spicing up the gunz but all in all I think it looks fine.






Wednesday, February 16, 2011

Painboy

So I have been away for awhile and a friend of mine wanted to see what I have been working on, so I present my painboy conversion.

He was pretty simple to put together, the legs, torso and slugga arm are from the boyz kit. The "doks tools" arm is from the fantasy warboss. The head and iron gob are from the plastic nob set.
The 'urty syringe is made from chopping up a scope from the boyz sprue and attaching a plasti-card rod on it. I feel like I should have done something to the eyepiece of the scope, and I still might. I am willing to take suggestions on this, so leave any in the comments. I also am debating adding some bolts to the gob to give a more "bolted on" feel.
On the back I gave him an ork skull and some knives from the kroot box. These bits were chosen to represent some smaller tools for more "delicate" operations he might have to perform.

I don't know quite how I feel he turned out. I think I did a pretty good job of creating a sense that he is a painboy instead of a nob, but wysiwyg (what you see is what you get) fanatics will have a field day with the slugga. Overall I think I could have done a little more to make him unique but as he is now he is much better than the nob-stand-in I have been using as a painboy.




Tuesday, November 9, 2010

First Painted Guy






As promised, here is the first figure that I finished. I think he turned out really well. Now I just have to finish the others!


Friday, October 29, 2010

Penny Arcade

Penny Arcade recently posted this comic which I thought was very relevant.

Thursday, October 28, 2010

Long Overdue Return

I am sorry that I haven't posted anything in a long time, but I have been fairly busy doing nothing. Now that the season is changing and the leaves are falling I am ready to get into the swing of things and gear up for some Gorkamorka games. To kick things off I decided that it would be a good idea to paint up a gang for Gorkamorka. So I have the first five recruits below. For the paint scheme I am planning on going with a red Evil Sunz look. Hopefully I will get some of them done and post some pictures by next week.

I got all these guys from the closing event for the Glen Burnie battle bunker. It was 20 dollars to fill a large bag with as many sprues as you could for 20 mins. In addition to these guys I got a lot of good bitz and a complete old ork bike and an inordinate amount of orc chariot sprues. A sad day but at least I made off with a lot of loot.

Sunday, June 13, 2010

Brewhouse Bash!

So sorry for the long delays between posts. I have been a very lazy git as of late but I hope to have some more content posted on a regular basis more often.

This post is an announcement of a new project that I have started. A very long time ago Games Workshop released a standalone game in White Dwarf I believe called "Brewhouse Bash". The premise of the game is a simulation of a orky bar fight. The only problem is that to use the board that they provide requires the Gorkamorka bases and much smaller orks than the modern ork. So with that in mind I decided it would be fun to create a board for it.



These are some pictures of some of the floor flagstones that I made. They are roughly the size of a orc warhammer base. By my calculations I will only have to make about 170 more!

Saturday, May 1, 2010

Expanding Gorkamorka Part II

As promised In this part I plan to outline some ideas for the terrain features to fight
over in your Gorkamorka games.
Scrap heaps:
This area is loaded with scrap and is a good place to find someone to fight because of it.

The controlling player of this tile may generate an additional d6 teef at the end of their
turn.

Campsite
This area is a good spot to take a break from the desert of gorkamorka and is often
frequented by the celebrities of Gorkamorka
The controlling player may add +1 when rolling for special characters(both for searching and as an underdog).

Tar Fields
This area has many pools of tar bubbling noxious fumes in the air. The putrid smells and the tar slicks make it difficult to traverse

Players trying to take another turn after winning at this tile need to roll a 6+ instead of a 4+

Secret Ammo Cache
Some clever nobz store weapons and ammo out in the desert in case of an emergency.

The controlling player always pass an ammo roll on a 2+

Fungus Cavern
In some dark cool caves out in the desert of Gorkamorka Ork spores can take root and over time give rise to a yoof

At the end of the controlling players turn, if they haven't attempted to take extra tiles they may search for a yoof On a 5+ the player gets a free yoof to their roster.

Brewhouse
Out in the desert some enterprising orks set up brewhouses and slop shops for the for the warriors in the desert to relax, open a bottle of fungus beer, and kick some worthless grotz

Controlling player can reroll head wound rolls and old battle rule rolls at the start of each battle.

These are a few possible tiles that I came up with. The tar pit one might be a little weak and the the cave might be too good. I am a little hesitant to make it too easy for people to gang up on the best mob. I feel that the extra experience and teef(if you win) are enough of a balance.

As far part three I would like to create scenario tables for each tile and special rules for the muties and rebel grotz. As always feedback is greatly appreciated